Maps

Aisne
Aisne is a map with alot of cover, where both teams are facing a hill, The teams must capture the Hill as fast as they can, and hold it for as long as possible.

On the hill there is 2 machine guns, one facing German spawn and one facing French spawn

The French have better access, meaning they can rush the hill more faster than the Germans.

The trenches at the beginning both have 2 machine guns to lay down suppressing fire on the opposing team for infantry to push the hill.

I recommend going to the side where the machine gunner can't shoot, since the infantry will probably not bother with

the machine gunner's side.

Frontiers
Frontiers is very open, spacious easy to get shot and no machine gunners.

The game mode is Attack/Defense

The Germans play as the attackers attacking zones:


 * A concrete road that goes through the map


 * A Terrain Slope.

Tactics that probably will work: While attacking the road, the left flank is very undefended at the beginning so rushing it will probably result in the zone getting captured  If you are a major, somehow get your men to follow you order them to split into 2 teams to flank left flank , right flank   Attacking the trenches means you need to know these:   Charge least defended trenches, right trench would be very good due to 2 trenches being far from the right.
 * 3 sets of trenches lined up next to each other in a horizontal way.

Artois
Artois is the map with the most cover and most machine guns, long map

The game mode is Attack/Defense

The Germans play as the defenders defending 3 zones

although they have 4 trenches.

All German trenches have 4 machine guns, Tactics:


 * If a MG is pointing a direction far from a flank, and that flank doesn't have a machine gunner, you can flank to capture


 * If your entire team is capturing the first zone, if the french team are temporary defending a flank, but none on the other i recommend ambushing them  with grenades, pistols